
- BGG rating
- 3.7
Playing Gods: Expansion Pack
- 2–5 players
- 90 min
- 2008

Rules assistance for Playing Gods: The Board Game of Divine Domination
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Playing Gods: The Board Game of Divine Domination is a board game released in 2008 for 2–5 players and 90 minutes per game. It was designed by Benjamin Radford and its main mechanics are Hand Management, Roll / Spin and Move, and Area Majority / Influence.
From the publisher: Playing Gods is a satirical board game of divine domination. Two to five players each play a different god, and compete with each other to take over the world. This is done by spreading your believers, converting the followers of other gods, or killing them off with Acts of God. Playing Gods also has an open-ended structure that encourages player creativity. For example, players may choose to be a figurehead of one of the five main religions, or they may choose to create their own gods – or even be their own god! In the Expansion Pack (sold separately), artistic and creative players may even write and design their own cards.
Playing Gods: The Board Game of Divine Domination supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Playing Gods: The Board Game of Divine Domination is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Playing Gods: The Board Game of Divine Domination has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Playing Gods: The Board Game of Divine Domination belongs to these categories: Humor, Wargame, and Religious. Its main mechanics are Hand Management, Roll / Spin and Move, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Playing Gods: The Board Game of Divine Domination are: Benjamin Radford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Playing Gods: The Board Game of Divine Domination as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.