
- BGG rank
- BGG #4,631
- BGG rating
- 7.7
In Magnificent Style: Pickett's Charge at Gettysburg
- 1 player
- 60 min
- Complexity 1.9/5
- 2012

Rules assistance for Pub Battles: Antietam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pub Battles: Antietam is a board game released in 2017 for 1–14 players, 45–90 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Chit-Pull System.
Description from the publisher: In Pub Battles: Antietam, players fight in this final battle of Lee's 1862 invasion of the north. This system is know for: fast play time (1.5 hours) simple rules (1 page quick start rules) stunning components (real canvas period map with hardwood kriegsspiel style blocks.) Units move by Corps in random order (chit pull). Your HQs can attempt to alter this sequence. This recreates the random chaos of battlefields. Players must watch for timing opportunities / threats; and be able to adapt their plans to battlefield conditions. You can order your troops forward but you can’t be certain WHEN they will move. There are no hexes or areas in this game. Pieces simply move mini style across the terrain. No CRT. Players simply roll dice to score hits in combat. The Confederates are badly out numbered but in good defensive terrain. With their backs to the uncrossible Potomac river, there was only 1 route of escape to the south. If the Federals can cut this link, Lee's army will be forced to surrender, ending the war early. -"Antietam was a blast! This battle is like a bare knuckle, back alley brawl!" You can play in multiplayer teams (up to 14 players) with each player controlling 1 or more Corps with restricted communication.
Pub Battles: Antietam supports 1–14 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pub Battles: Antietam is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pub Battles: Antietam for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pub Battles: Antietam has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pub Battles: Antietam belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Pub Battles: Antietam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.