Race For Tunis
BGG rank
BGG #24,483
BGG rating
5.9

Race For Tunis

1986

Rules assistance for Race For Tunis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Race For Tunis

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Race For Tunis is a board game released in 1986 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by David Bolt and Gary Helmer and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Part of the Battles For North Africa series (which includes Decision At Kasserine: Rommel's Last Chance, Hellfire Pass, O'Connor's Offensive, Patton Goes to War, Objective: Tunis, and Rommel at Bay). Based on a series of battles fought between the Axis (German / Italian / Vichy French) and Allies (British / American / Free French) in late November and early December 1942. There are 4 scenarios: Race For The Ports (Nov 25th to 30th) Coup Pour Coup (Blow For Blow) (Nov 25th to Dec 5th) Alexander Eclipses Montgomery (non-historical Nov 21st to Dec 5th) The Gods Smile On The Allies? (non-historical Nov 21st to Dec 10th) The game is dedicated to the Jewish population of Northern Tunisia. Published in The Wargamer Magazine issue 57.

Publishers

  • 3W (World Wide Wargames)

Questions and answers

Race For Tunis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.