
- BGG rank
- BGG #12,455
- BGG rating
- 7.7
Radetzky's March: The Hundred Hours Campaign
- 1–2 players
- 60–360 min
- Complexity 2.3/5
- 2018

2023
Rules assistance for Radetzky's March: The Road to Novara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Radetzky's March: The Road to Novara is a board game released in 2023 for 1–2 players, 60–360 minutes per game, and ages 12 and up. It was designed by Sergio Schiavi and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
The game simulates the brief campaign fought by the Sardinian army against the Austrian Empire in 1849. Several changes compared to the previous edition: bigger map and counters; artillery can bombard, hidden movement, alternative strategic setup and much more. The maps (2) are bigger, with distinctly different colors and better visual aids; now the various types of watercourses are clearly distinguishable: *Major and minor rivers, streams and canals; target cities are clearly visible. Icons are redesigned and recolored; in some cases completely changed. Larger. In the first edition, I had involuntarily omitted the Italian flag. Now there is one The combat values have changed, and the counters are more numerous thanks to the new artillery units. There are multiple elite modifiers in the units. The big news in the rules is represented by the artillery bombardment; when used en masse very effective. The games are shorter and the players cannot afford to make mistakes! The activation mechanism is the same; the command range for all formations is somewhat reduced; this requires that the formations not disperse too much during the game. The cavalry charge becomes simpler and more brutal; more risky but which can lead to great results. The ENGAGED result is eliminated, in its place SHAKEN appears, very different in effect and much less complicated. The CRT changes, it is definitely easier to use. There is an optional system for playing with DUMMY, in two ways: either by masking the stacks or by using displays showing the groups of counters defined by the DUMMY. Time Scale: 1 turn = 4-8 hours Unit scale: regiments, battalions Map Scale: 1 hex = 1 Km Players: 2 Playing Time: 1 to 6 hours Complexity: 2,5 out of 5 Solitaire Suitability: 3 out 5 Contents: 2 maps 210 counters and markers Two hidden forces display Fast setup chart Scenarios chart Player aid Rules and samples booklet 1 Strategic map 2 six-sided dice
Radetzky's March: The Road to Novara supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Radetzky's March: The Road to Novara is 60–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Radetzky's March: The Road to Novara for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Radetzky's March: The Road to Novara has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Radetzky's March: The Road to Novara belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Radetzky's March: The Road to Novara are: Sergio Schiavi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Radetzky's March: The Road to Novara as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.