
- BGG rank
- BGG #26,851
- BGG rating
- 5.5
Glory Road: The First Battle of Bull Run
- 2 players
- 120 min
- Complexity 2.4/5
- 1986

1991
Rules assistance for Raid on Richmond
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Raid on Richmond is a board game released in 1991 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Keith Poulter and its main mechanics are Dice Rolling, Simulation, and Measurement Movement.
Raid on Richmond is a Tactical level "what-if" board-wargame simulation of Judson Kilpatrick's aborted cavalry strike against the Confederate capital in early 1864. - Two 22" x 24" map - 300 counters - Rules-Booklet - One 6-sided die From Decision Games' Website: This is one of the most challenging and unusual American Civil War wargames ever published. The map is an accurate reproduction of the city streets and blocks of Richmond in 1864. Units moving using the actual historical map features. In February 1864, US Brig. Gen. Judson Kilpatrick conceived a bold stroke against the Confederate capital, which local Union sympathizers had correctly reported as wide open to attack. The goals of the raid were to release the thousands of Union prisoners of war held in Libby Prison and on Belle Isle, as well as inflicting damage on key Rebel installations like the Tredegar Iron Works. Secret orders also authorized the killing of Confederate President Jefferson Davis and burning the city to the ground. Historically, at the last minute, Kilpatrick lost his nerve and withdrew without firing a shot. The game begins at that point, but with the assumption the Union commander's nerve holds. As the Union raiders enter the city, it's a race against time as they seek to commandeer transport for the sick, wreak destruction across Richmond as slaves and panicked civilians fill the streets, and escape before Confederate army reinforcements begin pouring in from all directions.
Raid on Richmond supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Raid on Richmond is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Raid on Richmond for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Raid on Richmond has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Raid on Richmond belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Raid on Richmond are: Keith Poulter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Raid on Richmond as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.