Retro: Tactical WWII Wargame Variant Rules
BGG rank
BGG #11,143
BGG rating
8.1

Retro: Tactical WWII Wargame Variant Rules

2001

Rules assistance for Retro: Tactical WWII Wargame Variant Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 12+
  • Complexity 2.5/5

For 2 players

Rules assistant for Retro: Tactical WWII Wargame Variant Rules

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Answers come from the official rulebook, with the page to check.

Retro: Tactical WWII Wargame Variant Rules is a board game released in 2001 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Gary Graber and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from the introduction:) Retro is a tactical World War II infantry combat variant rules set. Gamers may utilize these rules and the components of The Avalon Hill Game Co's Squad Leader, Advanced Squad Leader, or other popular tactical wargames to recreate World War II battles in a simplified, playable format. Though Retro enables you to make use of Squad Leader and ASL components and modules, it is not endorsed nor authorized by The Avalon Hill Game Co or other publishers. Retro should be viewed as an unoffical variant to these fine games, and presumes that players own official modules and rules. Originally appeared in issues #1-#4 of Panzerschreck magazine, published here as a 48-page booklet with two pull-out charts. Signficantly strips down the sequence of play, armor rules, and morale rules of ASL. A significant innovation is the concept of "hesitation" (which replaces most of ASL's defensive fire rules), where units moving in the open and in range of the enemy must test to determine if they freeze in place and don't carry out their move. Designed with solitaire players in mind, or anyone wanting to play these classic tactical wargames with less rules overhead.

Questions and answers

Retro: Tactical WWII Wargame Variant Rules supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.