Rogue Dungeon: Castles

Expansion for Rogue Dungeon: 2nd Edition

Rogue Dungeon: Castles

2026

Rules assistance for Rogue Dungeon: Castles

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 30–60 min
  • 12+

Rules assistant for Rogue Dungeon: Castles

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rogue Dungeon: Castles is an expansion for Rogue Dungeon: 2nd Edition released in 2026 for 1–3 players, 30–60 minutes per game, and ages 12 and up. It was designed by Chad Randall Maniccia and Albert Danysh and its main mechanics are Hand Management, Trading, and Dice Rolling.

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About the game

Venture into an ancient gothic stronghold ruled by cunning vampire lords. Each castle section offers distinct maps and eerie chambers where secrets and dangers abound. Choose your entry point, forge your path, and determine the ending you deserve. With 70 rooms, 20 monsters, 8 maps, 3 bosses, and more treasure than your rogue can carry, this expansion also introduces 3 heroes: the Goliath Warlord, Tabaxi Vampire Hunter, and Tiefling Trickster (Illusionist), alongside 12 hero meeples. —description from the publisher

Questions and answers

Rogue Dungeon: Castles supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.