
- BGG rank
- BGG #2,766
- BGG rating
- 7.6
Wonder Book
- 1–4 players
- 60–90 min
- Complexity 2.1/5
- 2021

Rules assistance for Rogue Dungeon: Castles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rogue Dungeon: Castles is an expansion for Rogue Dungeon: 2nd Edition released in 2026 for 1–3 players, 30–60 minutes per game, and ages 12 and up. It was designed by Chad Randall Maniccia and Albert Danysh and its main mechanics are Hand Management, Trading, and Dice Rolling.
Venture into an ancient gothic stronghold ruled by cunning vampire lords. Each castle section offers distinct maps and eerie chambers where secrets and dangers abound. Choose your entry point, forge your path, and determine the ending you deserve. With 70 rooms, 20 monsters, 8 maps, 3 bosses, and more treasure than your rogue can carry, this expansion also introduces 3 heroes: the Goliath Warlord, Tabaxi Vampire Hunter, and Tiefling Trickster (Illusionist), alongside 12 hero meeples. —description from the publisher
Rogue Dungeon: Castles supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rogue Dungeon: Castles is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rogue Dungeon: Castles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rogue Dungeon: Castles belongs to these categories: Fantasy, Dice, and Exploration. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rogue Dungeon: Castles are: Chad Randall Maniccia and Albert Danysh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rogue Dungeon: Castles as an expansion for Rogue Dungeon: 2nd Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rogue Dungeon: 2nd Edition to use it. Check that your edition of Rogue Dungeon: 2nd Edition is compatible, as some expansions were revised between editions.