
- BGG rating
- 6.9
Saboteur Gold
- 2–12 players
- 30 min
- Complexity 1.5/5
- 2011

Rules assistance for Saboteur 2 (expansion-only editions)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Saboteur 2 (expansion-only editions) is an expansion for Saboteur released in 2011 for 2–12 players, 45 minutes per game, and ages 8 and up. It was designed by Fréderic Moyersoen and its main mechanics are Hand Management, Take That, and Network and Route Building.
(Note: This listing covers only the expansion-only versions of Saboteur 2; for the Saboteur 2 listing that includes both the base game and the expansion, go to Saboteur Gold.) In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned! Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins. The Saboteur 2 expansion adds new role cards (the boss, profiteers, geologists) to the base game, new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course...
Saboteur 2 (expansion-only editions) supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Saboteur 2 (expansion-only editions) is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Saboteur 2 (expansion-only editions) for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Saboteur 2 (expansion-only editions) has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Saboteur 2 (expansion-only editions) belongs to these categories: Card Game, Fantasy, and Party Game. Its main mechanics are Hand Management, Take That, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Saboteur 2 (expansion-only editions) are: Fréderic Moyersoen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Saboteur 2 (expansion-only editions) as an expansion for Saboteur. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Saboteur to use it. Check that your edition of Saboteur is compatible, as some expansions were revised between editions.