
- BGG rank
- BGG #1,813
- BGG rating
- 7.4
Heroes of Normandie
- 2 players
- 30–60 min
- Complexity 2.7/5
- 2014

Rules assistance for SAS: Rogue Regiment – ConShot '25
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
SAS: Rogue Regiment – ConShot '25 is an expansion for SAS: Rogue Regiment released in 2025 for 1–4 players, 30–180 minutes per game, and ages 14 and up. It was designed by Robert Butler and its main mechanics are Action Queue.
ConShot ‘25 is a limited edition expansion for SAS Rogue Regiment. It features 5 new missions, a new game mode, new mechanics, massive new locations & much more. ConShot ‘25 is fully compatible with all existing SAS Rogue Regiment content. Dam Busting! - In this nod to the famous "Operation Musketoon" raid of 1942, Operators must infiltrate a hydroelectric power plant and sabotage the turbines, bringing Axis manufacturing in the region to a grinding halt! Where Eagles Win! - In this daring rescue mission, Operators must free one of their comrades from a fortified mountaintop base, accessible only by cable car! The Argentinian Job! - With the war coming to an unfavourable end, high ranking Nazis are making preparations to flee the continent. Gold is being stockpiled at the dam awaiting transportation via U-Boat to South America... that’s if our Operators don't get to it first! —description from the publisher
SAS: Rogue Regiment – ConShot '25 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SAS: Rogue Regiment – ConShot '25 is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SAS: Rogue Regiment – ConShot '25 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SAS: Rogue Regiment – ConShot '25 belongs to these categories: Fighting, Wargame, and World War II. Its main mechanics are Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SAS: Rogue Regiment – ConShot '25 are: Robert Butler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SAS: Rogue Regiment – ConShot '25 as an expansion for SAS: Rogue Regiment. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SAS: Rogue Regiment to use it. Check that your edition of SAS: Rogue Regiment is compatible, as some expansions were revised between editions.