
- BGG rating
- 8.0
G-Men and Gangsters: The Gang Wars
- 2–10 players
- 180 min
- 2012

2004
Rules assistance for Savage Worlds Showdown: Miniatures Rules for All Genres
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Savage Worlds Showdown: Miniatures Rules for All Genres is a board game released in 2004 for 2–10 players, 180–300 minutes per game, and ages 12 and up. It was designed by Shane Lacy Hensley and its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil.
"Savage Worlds Showdown" is a competitive skirmish miniatures rule set based on the Savage Worlds Deluxe Edition (SWD) roleplaying game. It basically keeps the core game mechanics from the RPG but removes the character, gear, and world creations stuff plus requires the use of miniatures.
Savage Worlds Showdown: Miniatures Rules for All Genres supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Savage Worlds Showdown: Miniatures Rules for All Genres is 180–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Savage Worlds Showdown: Miniatures Rules for All Genres for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Savage Worlds Showdown: Miniatures Rules for All Genres has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Savage Worlds Showdown: Miniatures Rules for All Genres belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Savage Worlds Showdown: Miniatures Rules for All Genres are: Shane Lacy Hensley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Savage Worlds Showdown: Miniatures Rules for All Genres as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.