
- BGG rank
- BGG #11,871
- BGG rating
- 7.2
Gettysburg 150
- 1–2 players
- 120 min
- Complexity 2.2/5
- 2013

Rules assistance for Scotland Rising: Stirling Bridge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Scotland Rising: Stirling Bridge is an expansion for Scotland Rising: Bannockburn 1314 released in 2014 for 2 players, 90 minutes per game, and ages 10 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Action Points.
Extra battle map, to move your Scotland Rising battles from Bannockburn 1314 back to the Battle of Sterling Bridge 1297. Lead the forces of Andrew de Moray and William Wallace to victory, or change history by crushing the Scotish rebels by leading the 6th Earl of Surrey John de Warenne and the king treasurer Hugh de Cressingham and their men to victory! The game was originally a Kickstarter streach goal but was not met, so the publisher is offering a digital edition which can be printed. Original counters are needed to play this game. Rules as base game. Map size 11 x 17 inches.
Scotland Rising: Stirling Bridge supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Scotland Rising: Stirling Bridge is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scotland Rising: Stirling Bridge for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scotland Rising: Stirling Bridge belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scotland Rising: Stirling Bridge are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scotland Rising: Stirling Bridge as an expansion for Scotland Rising: Bannockburn 1314. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Scotland Rising: Bannockburn 1314 to use it. Check that your edition of Scotland Rising: Bannockburn 1314 is compatible, as some expansions were revised between editions.