Sea Lords on the Mekong Delta
BGG rank
BGG #18,099
BGG rating
6.9

Sea Lords on the Mekong Delta

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Rules assistance for Sea Lords on the Mekong Delta

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 180 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Sea Lords on the Mekong Delta

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sea Lords on the Mekong Delta is a board game released in 2007 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

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About the game

Strategy & Tactics magazine #243. SEALORDS: The Vietnam War in the Mekong Delta. (SL) is a low-to-intermediate complexity, two-player, operational simulation (with important tactical undertones) of riverine combat the Mekong Delta during the Vietnam War. There are two players: the Free World, including US, South Vietnamese and other allies; and the Communists, including Viet Cong and North Vietnamese Army forces. The objective of the Communist player is to infiltrate men and supplies via the Mekong Delta's many waterways, while also attacking critical Free World bases and towns across the region. The Free World player is attempting to prevent that infiltration while also conducting an offensive against Communist formations and bases. Each player has available several types of riverine and ground units, as well as air units for the Free World player. The Communist player can make use of special rules representing that side's advantage in intelligence and local guerrillas. The system uses an 'operational impulse' system. That is, a player moves and fights with one of his forces, followed by his opponent doing the same with a force of the other side. Every operation requires the expenditure of command points. SL has several different scenarios, each covering a critical period of operations: Game Warden (the early years), Tet (the Communist general offensive of 1968), and SEALORDS (the Free World counteroffensive of 1969-70). Each map grid square equals 6.21 miles (10 km) across, and each full game turn represents a month. Units of maneuver are mostly battalions and battalion equivalents.

Editions

  • Sea Lords on the Mekong DeltaenDecision Games (I)2007

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Sea Lords on the Mekong Delta supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.