
- BGG rank
- BGG #4,316
- BGG rating
- 7.4
2nd Fleet: Modern Naval Combat in the North Atlantic
- 1–2 players
- 240–1200 min
- Complexity 3.4/5
- 1986

1974
Rules assistance for Seastrike
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Seastrike is a board game released in 1974 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Robin Wyatt and its main mechanics are Simulation.
"SEASTRIKE is a game of modern naval warfare - providing a simplified but realistic simulation of the planning and tactics of naval combat today on a local scale. ... Basically each side secretly selects and deploys the forces, which may include guided missile ships, submarines, helicopters, multi-role aircraft and land-based missile sites, considered necessary to achieve a defined objective. The ships and aircraft are moved and guided missiles and other weapons fired. Combat is resolved by means of a carefully programmed 'computer-card' system. "Two approaches to the game are suggested, SEASTRIKE I and SEASTRIKE II. The former is a single complete game and the latter is more detailed and more flexible and enables players to evolve their own games." [From the promotional material] This is a naval coldwar wargame some way between miniatures and boardgames. It uses cards, write-on counters, and measuring devices. Scale: 1/100,000. 1 cm = 1 km (size of counters excepted)
Seastrike supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seastrike is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seastrike for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seastrike has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Seastrike belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seastrike are: Robin Wyatt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seastrike as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.