Second World War at Sea: Strait of Magellan
BGG rating
6.4

Second World War at Sea: Strait of Magellan

2009

Rules assistance for Second World War at Sea: Strait of Magellan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Second World War at Sea: Strait of Magellan

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Strait of Magellan is a board game expansion released in 2009 for 2 players, 60 minutes per game, and ages 14 and up. It was designed by Michael Bennighof and Doug McNair and its main mechanics are Secret Unit Deployment and Hexagon Grid.

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About the game

The stormy waters at the Southern Cone of the Americas saw very little fighting during the Second World War. But that didn't keep staff officers from the South American navies and the Royal Navy from wondering what would happen if the Axis fleets did penetrate into the region. U.S. Army Chief of Staff Gen. George C. Marshall considered a Japanese attempt to damage or destroy the Panama Canal to be the likely opening move of a war in the Pacific, making the sea lanes around Tierra del Fuego vital to the Allied war effort. Strait of Magellan is a supplement for the Second World War at Sea series. There are ten scenarios, or separate game situations, based on battles that might have taken place in these waters, but ultimately did not. This module is not playable by itself, but requires ownership of our Cone of Fire, Midway, Bismarck and Leyte Gulf games and our East of Suez supplement. Strait of Magellan is sold BOTH via .pdf download and as a printed booklet - you only need one.

Questions and answers

Second World War at Sea: Strait of Magellan supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.