
- BGG rank
- BGG #8,661
- BGG rating
- 7.7
Rostov '41: Race to the Don
- 1–2 players
- 120–600 min
- Complexity 2.3/5
- 2020

1997
Rules assistance for Semper Fi!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Semper Fi! is a board game released in 1997 for 2 players, 240 minutes per game, and ages 15 and up. It was designed by Dean Essig and Lee Forester and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Semper Fi! - The US Marines in Korea, 1950, is game 10 in the Tactical Combat Series (TCS) by The Gamers It depicts four actions fought by US Marines during their first five months in Korea, focusing on their counterattacks against the North Korean 4th and 6th Divisions at the Pusan Perimeter and their later epic stand against the Chinese IX Army Group near the Chosin Reservoir in North Korea. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Four full-color mapsheets (1- 22 x 17", 1- 11 x 17", 2- 8.5 x 11") Three dual-side printed countersheets (2 combat, 1 markers - 700 1/2" counters) One 28-page TCS version 3.1 system rulebook One 32-page Semper Fi! game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Three Player Aid cards Two 6-sided dice Solitaire Playability: Medium-High Complexity Level: High Players: 1 or more Playing Time: 6-20 hours
Semper Fi! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Semper Fi! is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Semper Fi! for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Semper Fi! has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Semper Fi! belongs to these categories: Wargame, Modern Warfare, and Korean War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Semper Fi! are: Dean Essig and Lee Forester. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Semper Fi! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.