Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module

Expansion for Johnny Reb

Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module

1990

Rules assistance for Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–600 min
  • 12+

Rules assistant for Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module is an expansion for Johnny Reb released in 1990 for 2–8 players, 60–600 minutes per game, and ages 12 and up. It was designed by Brian Scherzer, Clay Cooper, and Chris Johnston (II) and its main mechanics are Simulation.

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About the game

A Shenandoah American Civil war Miniatures Campaign System for the James river Campaign. The Penisula Campaign Module if the first follow up to Shenandoah. The basic system is mostly unchanged. What this module offers is a new map and vehicle to give meaningful strategic reasons for your ACW miniatures battles.. Map system for running the campaign using any rules set.

Questions and answers

Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.