
- BGG rank
- BGG #8,241
- BGG rating
- 7.4
Black Powder: Second Edition
- 2–120 players
- 120–360 min
- Complexity 2.6/5
- 2009

Expansion for Johnny Reb
1990
Rules assistance for Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module is an expansion for Johnny Reb released in 1990 for 2–8 players, 60–600 minutes per game, and ages 12 and up. It was designed by Brian Scherzer, Clay Cooper, and Chris Johnston (II) and its main mechanics are Simulation.
A Shenandoah American Civil war Miniatures Campaign System for the James river Campaign. The Penisula Campaign Module if the first follow up to Shenandoah. The basic system is mostly unchanged. What this module offers is a new map and vehicle to give meaningful strategic reasons for your ACW miniatures battles.. Map system for running the campaign using any rules set.
Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module is 60–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module are: Brian Scherzer, Clay Cooper, and Chris Johnston (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shenandoah: A Civil War Miniatures Campaign System – The Peninsular Module as an expansion for Johnny Reb. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Johnny Reb to use it. Check that your edition of Johnny Reb is compatible, as some expansions were revised between editions.