
- BGG rank
- BGG #6,485
- BGG rating
- 7.7
Steel Wolves: Germany's Submarine Campaign Against British & Allied Shipping – Vol 1 1939-43
- 1 player
- 60–9000 min
- Complexity 4.0/5
- 2010

2023
Rules assistance for Silent War 2.0
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Silent War 2.0 is a board game released in 2023 for 1 player, 120 minutes per game, and ages 12 and up. It was designed by Brien J. Miller and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.
Silent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005. Silent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two. You serve as Commander of Submarines, US Pacific Fleet (ComSubPac). Your mission is to deploy your boats with maximum effect to destroy Japanese shipping, while limiting your own submarine losses. Featured scenarios cover actions ranging from famous short single sub patrols, through small campaigns of about a year of the war, ending with the grand campaign covering the entire Pacific War. The game map breaks the Pacific into Operations Areas that subs move through as they patrol in search of Japanese shipping. Special rules feature historical events that occurred during the war, ULTRA intelligence information reports, torpedo quality improvements, wolfpack capabilities, Super-Skippers, and many others. Every US sub deployed in the Pacific is represented with its very own counter. All subs have been meticulously and accurately drawn, and shown from their side in full-color. Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, originally released as the first expansion pack for Compass Games’ award winning Silent War. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to Silent War such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, Steel Wolves. This new edition includes the expansion, IJN that brings a greater depth of detail by providing all the major warships of the Imperial Japanese Navy. This new edition features a mounted game board, consolidated rule book with all changes and improvements incorporated, a number of revised tables, additional scenarios not in the original game, and all the additional playing pieces that were added in the Steel Wolves game. This new edition of Silent War/IJN is the definitive game on the United States Submarine Campaign against Imperial Japan. —description from the publisher
Silent War 2.0 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Silent War 2.0 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Silent War 2.0 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Silent War 2.0 has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Silent War 2.0 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Silent War 2.0 are: Brien J. Miller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Silent War 2.0 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.