
- BGG rank
- BGG #15,468
- BGG rating
- 7.2
The Kaiser's War: World War I, 1918-19
- 1–2 players
- 240 min
- Complexity 2.7/5
- 2010

2013
Rules assistance for Soldiers: Decision in the Trenches, 1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Soldiers: Decision in the Trenches, 1918 is a board game released in 2013 for 1–2 players. It was designed by Ty Bomba and its main mechanics are Hexagon Grid.
Soldiers: Decision in the Trenches, 1918 is a two-player tactical wargame of low-intermediate complexity simulating the first 30 to 60 minutes of a hypothetical (though typical) attack by an American infantry division somewhere along 1st US Army’s area of operations on the Western Front in the late summer or early autumn of that year. The American player is on the offensive, attempting to use his division to break through the German defense line that covers almost the entire map at the start of play. The German player – in the historical role of a Kampftruppenkommandeur or “K.T.K.” – commands, in total, a reinforced infantry regiment that’s fighting to prevent a breakthrough, or any significant penetration, of its position. The game is won by playing once, noting the depth of the American penetration (failing a “sudden death” breakthrough victory), then switching sides, playing again, and comparing that game’s depth of penetration with that of the first match. Draws are possible and solitaire-play is doable. Each game turn of Soldiers is equal to five to 10 minutes of “real time,” depending on the tempo of action in each turn, and each hexagon represents 25 yards (22.8 meters) from side to opposite side. Each unit-counter represents a platoon of infantry or heavy machineguns. Tactical support units – such as light artillery (“one pounders”), mortars, engineers, etc. – are assumed to have been broken up and parceled out among the infantry squads, as was the usual practice historically. Components: One 22" x 34" map & 228 counters
Soldiers: Decision in the Trenches, 1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Soldiers: Decision in the Trenches, 1918 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Soldiers: Decision in the Trenches, 1918 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Soldiers: Decision in the Trenches, 1918 are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Soldiers: Decision in the Trenches, 1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.