
- BGG rank
- BGG #7,104
- BGG rating
- 7.9
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition)
- 2 players
- 360 min
- Complexity 3.4/5
- 1993

2008
Rules assistance for South Mountain
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
South Mountain is a board game released in 2008 for 1–6 players and 360 minutes per game. It was designed by David A. Powell and its main mechanics are Hexagon Grid.
(from MMP website:) On September 14th, 1862, the rebel division of D.H. Hill was surprised and attacked by Ambrose Burnside's Wing of the Army of the Potomac. Hill's men held out all day against a rising tide of Federal troops from both the 1st and 9th Corps and were saved only by the late arrival of D.R. Jones and Hood's divisions. Despite the fact that it was a rather sharp defeat for the rebels, Hill remained justifiably proud of the fight his men managed for 12 long hours atop South Mountain. They had given Lee the time he needed to concentrate his army in the face of a suddenly aggressive Federal force. South Mountain is the fourth game in the Civil War, Regimental Series. With one map and a manageable number of counters, it is the first game in the series to offer a full, intense, battle that is playable in an evening. And re-playability is very high, given the variable arrival of some key Rebel forces and the application of Confederate and Union Random Events. Contents: 1 22"x32" mapsheet (sneak peek) 2 countersheets Civil War Brigade Series rules Regimental Subsystem rules South Mountain game specific rules 2 Charts & Tables booklets Player Aid Card Two dice Unit Scale: Regiments and Batteries Hex Scale: 100 yards/hex Players: 2 and up Complexity: Medium South Mountain creation team: Designer: Dave Powell Series Designer & artwork: Dean Essig Development: Bob Cloyd
South Mountain supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for South Mountain is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
South Mountain has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
South Mountain belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of South Mountain are: David A. Powell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists South Mountain as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.