
- BGG rating
- 8.3
Spectre Operations: Solo/NPC Rules
- 1–6 players
- 2023

2016
Rules assistance for Spectre: Operations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spectre: Operations is a board game released in 2016 for 2–6 players. It was designed by Matt Adams and Stephen May and its main mechanics are Dice Rolling, Line of Sight, and Scenario / Mission / Campaign Game.
Spectre: Operations is a tabletop skirmish wargame from Spectre Miniatures which takes you to the cutting edge of modern warfare. Spectre: Operations introduces a world of action and intrigue, where special forces, intelligence agents and military contractors are on the front line, carrying out covert operations against a multitude of adversaries; including enemy nations, unstable regimes, ruthless warlords, insurgents, mercenaries and paramilitary groups. The game mechanics within this book are realistic, fast paced and quick to learn, optimised for 2+ players with 4 - 40+ miniatures each side. It takes into account all modern battlefield factors such as ranged and close combat, infantry and vehicle combat, air support, covert operations and civilians on the battlefield. The game uses mechanics to realistically represent darkness, adverse weather conditions and how alert your troops are, as well as cutting edge equipment such as night vision, suppressed weapons and surveillance drones. Stealth, cunning, and the ruthless will to win is the only way to prevail; you must rely on tactics, cover and careful selection of your forces to plan your action and succeed in Spectre: Operations. Spectre: Operations rules are part of the Spectre Miniatures brand. Painstakingly researched and designed with advice from military consultants, Spectre Miniatures has built a comprehensive range of extremely accurate modern 28mm miniatures, vehicles and rules to play action-packed, fast-paced table top wargames.
Spectre: Operations supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Spectre: Operations belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling, Line of Sight, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spectre: Operations are: Matt Adams and Stephen May. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spectre: Operations as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.