
- BGG rank
- BGG #13,952
- BGG rating
- 6.8
Saganami Island Tactical Simulator
- 2–8 players
- 120 min
- Complexity 4.3/5
- 2005

Rules assistance for Squadron Strike!: Ship Book 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squadron Strike!: Ship Book 1 is an expansion for Squadron Strike! released in 2010 for 2–12 players, 120 minutes per game, and ages 14 and up. It was designed by Ken Burnside and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Ship Book 1 for Squadron Strike features class histories, specifications, fully-rendered illustrations, and Ship Data Sheets for 15 ships from the Human Diaspora setting. If you're a fan of naval architecture, and gorgeous art of spaceships, this is the book for you! —description from the publisher
Squadron Strike!: Ship Book 1 supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Squadron Strike!: Ship Book 1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Squadron Strike!: Ship Book 1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Squadron Strike!: Ship Book 1 belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squadron Strike!: Ship Book 1 are: Ken Burnside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squadron Strike!: Ship Book 1 as an expansion for Squadron Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Squadron Strike! to use it. Check that your edition of Squadron Strike! is compatible, as some expansions were revised between editions.