Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard)
BGG rating
8.0

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard)

2014

Rules assistance for Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120–240 min
  • 12+

Rules assistant for Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard) is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2014 for 2–8 players, 120–240 minutes per game, and ages 12 and up. It was designed by Ed Kettler and its main mechanics are Simulation.

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About the game

Building on Clash of Arms’ critically acclaimed Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WW II in the Pacific: Rabaul, Truk, the Marianas, Leyte, and Okinawa, plus hypothetical scenarios that challenge the players with historical alternatives. Designed by Ed Kettler, Steel Typhoon is the culmination of over a decade of research and testing. Designed specifically for the Command At Sea 4th edition rules, Steel Typhoon, along with the data supplements American Fleets and The Emperor’s Fleet, completes the picture of the USN versus the IJN in the Pacific Theater during the latter half of World War II. This supplement has been updated to include all errata from the earlier edition, as well as being upgraded to the 2012 damage point standard. —description from the publisher

Mechanics

Designers

Publishers

  • Admiralty Trilogy Group

Questions and answers

Steel Typhoon: The Second Half of WWII in the Pacific (2012 Standard) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.