
- BGG rank
- BGG #6,293
- BGG rating
- 8.2
Chain of Command
- 2–4 players
- 120 min
- Complexity 3.3/5
- 2013

Rules assistance for Tanks: Sherman V and Firefly Tank Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tanks: Sherman V and Firefly Tank Expansion is an expansion for Tanks: Panther vs Sherman Starter Set released in 2016 30–60 minutes per game and ages 12 and up. It was designed by Andrew Haught and Chris Townley and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The Sherman V and Firefly: At the core of your Armoured Squadron are the sturdy American Sherman tanks. The versatile 75mm-armed model is supplemented by the Firefly, a British-modified Sherman armed with the powerful 17 pdr gun to counter the Germans’ new heavy Tiger and the Panther tanks. The Sherman Firefly tanks have excellent anti-tank performance with 17 pdr rounds, which slice through Panthers with ease. This combination of firepower and reliability is more than enough to deal with anything the enemy have.
The listed playing time for Tanks: Sherman V and Firefly Tank Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tanks: Sherman V and Firefly Tank Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tanks: Sherman V and Firefly Tank Expansion belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tanks: Sherman V and Firefly Tank Expansion are: Andrew Haught and Chris Townley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tanks: Sherman V and Firefly Tank Expansion as an expansion for Tanks: Panther vs Sherman Starter Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tanks: Panther vs Sherman Starter Set to use it. Check that your edition of Tanks: Panther vs Sherman Starter Set is compatible, as some expansions were revised between editions.