
- BGG rank
- BGG #9,591
- BGG rating
- 7.4
To the Green Fields Beyond: The Battle of Cambrai, 1917
- 2 players
- 240–1020 min
- Complexity 3.6/5
- 1978

1978
Rules assistance for Tannenberg and the Opening Battles in the East 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Tannenberg and the Opening Battles in the East 1914 is a board game released in 1978 for 1–3 players, 180 minutes per game, and ages 10 and up. It was designed by David C. Isby and its main mechanics are Hexagon Grid and Simulation.
Subtitled "The Opening Guns, August 1914" Opening moves between Germany and Russia on the east front feature von Hindenburg, Ludendorff and the amazing von Hoffman vs. the two Russian generals Rennenkampf and the tragic Samsonov, who, hating each other, in the 3-player variant are famously not permitted to talk to one another during the game! Somewhat controversial for its "iron maiden" victory conditions rules which simulation fans loved and gamers hated. Published in Strategy & Tactics magazine #69 (Jul-Aug) using the same system as the Great War in the East quad. Contents: 34"x22" map, 200 playing pieces. Game scale: 8 miles/hex, 12.87 km/hex; 72 hours (3 days) per turn; units are brigades, divisions and Russian corps.
Tannenberg and the Opening Battles in the East 1914 supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tannenberg and the Opening Battles in the East 1914 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tannenberg and the Opening Battles in the East 1914 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tannenberg and the Opening Battles in the East 1914 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tannenberg and the Opening Battles in the East 1914 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tannenberg and the Opening Battles in the East 1914 are: David C. Isby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tannenberg and the Opening Battles in the East 1914 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.