
- BGG rank
- BGG #7,380
- BGG rating
- 6.7
Gulf Strike
- 2 players
- 360 min
- Complexity 4.4/5
- 1983

1977
Rules assistance for The Battle for Jerusalem 1967
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Battle for Jerusalem 1967 is a board game released in 1977 for 1–2 players, 180 minutes per game, and ages 12 and up. It was designed by Mark Herman and its main mechanics are Hexagon Grid.
Part of SPI's Modern Battles II: Four Contemporary Conflicts series, This game is at the operational level with hexes measuring a mile across, simulates combat between the Israeli and Jordanian forces on the West Bank during 1967's Six Day War (starting June 5th through June 10th). A historical scenario is the main game, but there is also a non-historical scenario that supposes the Israeli Air Force and ground support was weaker than expected; plus a Jihad fantasy scenario that assumes that both sides are fully mobilized. Playing time and format is straightforward. An interesting change to the historical result is quite possible.
The Battle for Jerusalem 1967 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Battle for Jerusalem 1967 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle for Jerusalem 1967 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle for Jerusalem 1967 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle for Jerusalem 1967 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle for Jerusalem 1967 are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle for Jerusalem 1967 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.