
- BGG rank
- BGG #20,160
- BGG rating
- 6.3
Age of Chivalry
- 1–2 players
- 60–180 min
- Complexity 1.9/5
- 1992

1992
Rules assistance for The Crusades
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Crusades is a board game released in 1992 for 1–2 players and 90 minutes per game. It was designed by Robert G. Markham and its main mechanics are Dice Rolling and Hexagon Grid.
Designed by award winning designer Rob Markham, The Crusades Quad contains four of the most important battles of the Crusades, set in the time when western Europe was using its military might to expand into areas it had not controlled since Roman times. The Crusaders' goal was to free Palestine and the Near East from Muslim dominance, and restore Christianity's birthplace to Christian rule. Based on the popular Royalists & Roundheads system, the game features an innovative, easy to use command system that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative, and combat. Special rules reflect the abilities and weaknesses of the Crusaders' heavy cavalry. Each of the four games is complete in itself, and can be played in 1 1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory. Contains the battles of Antioch, Ascalon, Acre, and Arsouf.
The Crusades supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Crusades is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Crusades has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Crusades belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Crusades are: Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Crusades as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.