The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion
BGG rating
8.5

Expansion for The Elder Scrolls: Call to Arms

The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion

2020

Rules assistance for The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90–180 min

Rules assistant for The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion

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Answers come from the official rulebook, with the page to check.

The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion is an expansion for The Elder Scrolls: Call to Arms released in 2020 for 1–2 players and 90–180 minutes per game. It was designed by Ethan Heywood.

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About the game

Histories of the Empire, Volume 1: The Stormcloak Rebellion is a narrative driven expansion to The Elder Scroll: Call to Arms. Enabling its players to take part in pivotal events such as the search for the Jagged Crown and the Battle for Whiterun, culminating with the final push on the capitals of Solitude or Windhelm. It includes a three-part campaign detailing the rise or fall of the Stormcloak Rebellion in their fight against the Imperial Legion. The first act details the skirmishes and rising tensions that lead to the Battle for Whiterun. The second places the player in command of their chosen faction, allowing them to tactically decide which holds to attack and gradually push their front lines toward the enemy’s capital. The third and final act entirely focuses on the siege of a faction’s capital, moving from the walls into the city itself and culminating in the hero’s facing each other for a final confrontation that will decide the fate of Skyrim. Included within this book are new rules for setting your battles within any of the nine Holds of Skyrim. From Haafingar with its soaring peaks to The Rift and its many beast nests. These new Hold rules allow players to further expand on the environment mechanics presented in the core rules and experience more thematic battlefields. Building and expanding on the existing rules for Elder Scrolls: Call to Arms, this book offers new and exciting experiences for fighting in Tamriel. Adding extra effects to environments, altering what equipment each faction can take and offering thematic bonuses based on the holds the player controls, these expanded rules add a new depth to the game so the player can truly control how their faction handles the war. Also included are rules for an entirely new faction - Hold Guards. Included are Heroes, Followers and Adversary cards that can be used as allies or enemies in your struggle for dominance.

Designers

Publishers

  • Modiphius Entertainment

Questions and answers

The Elder Scrolls: Call to Arms – Histories of the Empire Volume 1: The Stormcloak Rebellion supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.