
- BGG rank
- BGG #7,844
- BGG rating
- 8.1
Operation Mercury: The Invasion of Crete
- 2 players
- 60–1710 min
- Complexity 3.9/5
- 2017

2024
Rules assistance for The Greatest Day: Utah Beach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Greatest Day: Utah Beach is a board game released in 2024 for 2–12 players and 120–2000 minutes per game. It was designed by Adam Starkweather, Joe Chacon, Vincent Lefavrais, and Tom Holliday and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
The Greatest Day: Utah Beach is the second of three volumes in the Grand Tactical Series that covers the Battle for Normandy in June of 1944. The Greatest Day: Utah Beach includes a wide array of scenarios from the beach landings, to airborne troops seizing Carentan, to cutting the Cotentin Peninsula. There are small 8.5”x11” scenarios up to full campaign games stretching across the entire peninsula. —description from the publisher
The Greatest Day: Utah Beach supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Greatest Day: Utah Beach is 120–2000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Greatest Day: Utah Beach has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Greatest Day: Utah Beach belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Greatest Day: Utah Beach are: Adam Starkweather, Joe Chacon, Vincent Lefavrais, and Tom Holliday. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Greatest Day: Utah Beach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.