
- BGG rank
- BGG #5,546
- BGG rating
- 7.2
A Victory Denied: Crisis at Smolensk, July-September, 1941
- 2 players
- 240 min
- Complexity 2.6/5
- 2009

2018
Rules assistance for Montélimar: Anvil of Fate
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Montélimar: Anvil of Fate is a board game released in 2018 for 1–4 players and 120–3000 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
Montélimar: Anvil of Fate, On August 15, 1944, the Allies invaded the South of France in Operation Dragoon. Major General Truscott's U.S. VI Corps landed along a 45 mile stretch of French Coast with the objective of isolating the major German forces defending the western part of France and linking up with the Normandy forces breaking out of their beachhead. The southern beachhead would be secured in only 2 days and the Americans were well established inland. With scattered and only occasionally strong resistance, the Americans and now landed French advanced north up the Rhone valley along highway N-7 — heading quickly toward the key rail and road junction at Aix-en-Provence. This was captured on August 19th. At this point, General Truscott activated a provisional force called Task Force Butler. This roughly regimentally sized unit raced ahead of the main force with the objective of capturing the main route of escape for the German Army. The Task Force set up a defensive position in the high ground to the north of Montélimar. They were to hold until relieved. The Germans would throw everything they could at Task Force Butler in a race to return to Germany before the larger Allied Formations coming up from the south and east would join Task Force Butler. In the end, both sides could claim victory — the Allies mauled the enemy forces with the Germans suffering 2100 casualties with several thousand soldiers and large amounts of heavy equipment unable to escape. The Allies suffered only 1200 casualties but much of the German Army did get away and a great opportunity was lost. Montélimar: Anvil of Fate is the third game in the Company Scale System and the first game in the Liberation series covering battles in Western Europe in 1944 and 1945. This game, while sharing a similar system to both Saipan: The Bloody Rock and Guam: Return to Glory , will offer a completely different feel to how it plays. Game Scale: Game Turn: 2 hours (daytime)/ 4-6 hours (nighttime) Hex: 500 meters / 547 yards (3/10 of a mile) Units: Company Game Inventory: Five 22 x 34" full color mapsheets Six dual-side printed countersheet (1,056 5/8" counters) One 40-page Montélimar rulebook One 56-page Montélimar scenario book One Sequence of Play chart One Time/Date/Weather/VP chart Two CRT/TEC charts Four Divisional Display charts Two 10-sided die Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-50 hours
Montélimar: Anvil of Fate supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Montélimar: Anvil of Fate is 120–3000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Montélimar: Anvil of Fate has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Montélimar: Anvil of Fate belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Montélimar: Anvil of Fate are: Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Montélimar: Anvil of Fate as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.