The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7
BGG rank
BGG #10,668
BGG rating
7.6

The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7

2007

Rules assistance for The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–3900 min
  • Complexity 3.2/5

For 2 players

Rules assistant for The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7 is a board game released in 2007 for 2 players and 120–3900 minutes per game. It was designed by Mark Herman and Kevin Zucker and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance. Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland. Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland. A massive Grand Scenario of up to 69 turns. During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy. GAME SYSTEM CNS 2x - scale = 6 km (3.75 mi)/hex, - time = 3 days/GT, - strength = 3,000 men/SP. COMPONENTS One 22 x 34" map in four colors 280 two-sided leaders, units and markers 100 playing cards that represent March Orders the players can issue 56 pages of rules including campaign analysis, designers notes and more French, Russian and Prussian Organization Displays Turn Record, Coalition and French Record Tracks

Publishers

  • OSG (Operational Studies Group)

Questions and answers

The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.