
- BGG rank
- BGG #15,738
- BGG rating
- 7.1
1813: Napoleon's Nemesis
- 1–2 players
- 180–240 min
- Complexity 2.8/5
- 2016

2014
Rules assistance for The Invasion of Russia (1812)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Invasion of Russia (1812) is a board game released in 2014 for 2 players and 960 minutes per game. It was designed by Stephen Pole and its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid.
The Invasion of Russia (1812). First entry in a new series of games covering the Campaigns of the Napoleonic Wars at low to moderate level of complexity. At the heart of The Invasion of Russia (1812) are innovative and simple mechanics intended to encapsulate key elements of campaign warfare during the Napoleonic period; sweeping manoeuvres, feints and deceptions, forced marches, the greater flexibility and cohesion of seasoned troops, and the crucial importance of logistics. This is a very playable game with two sheets of large die-cut counters, one map of Russia and bordering states, at a scale of about 33 miles per hex, 15 days per game-turn. Each unit counter roughly represents a division. The Invasion of Russia (1812) is very much a wargame, with an emphasis is upon the challenges of leading and co-ordinating armies during the Napoleonic period. Victory will generally go to the player who is best able to formulate and implement a cogent strategy aimed at attaining well defined objectives, whilst allowing a margin of error for enemy action and ill-fortune. Game components: A 24"x17" map of Russia and Eastern Europe A rules booklet 2 Charts A sheet with 216 large ( 5/8" ) counters A set of 36 Random Event Cards (for the Advanced Game) Cover-folder (from publisher's website)
The Invasion of Russia (1812) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Invasion of Russia (1812) is 960 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Invasion of Russia (1812) has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Invasion of Russia (1812) belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Invasion of Russia (1812) are: Stephen Pole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Invasion of Russia (1812) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.