
- BGG rank
- BGG #6,493
- BGG rating
- 7.4
Mr. Madison's War: The Incredible War of 1812
- 2 players
- 150–240 min
- Complexity 2.7/5
- 2012

2025
Rules assistance for The Kaiser's High Seas Fleet: The Great War at Sea 1914-18
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 is a board game released in 2025 for 2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Gilbert Collins and its main mechanics are Area Majority / Influence.
Utilizing a refined version of the basic system for War at Sea, The Kaiser's High Seas Fleet takes us back to World War I prior to the invention of Radar and no air power. This is a two player game in which one player represents the Central Powers consisting of Germany, Austria-Hungary and the Ottoman Empire. The other represents the Entente Powers consisting of Great Britain, France, Italy, and Russia. The USA is neutral until Turn 7, when it joins the Entente. Portugal and Greece are always neutral. Players will move and fight Dreadnoughts (Battleships) to seize and control ocean areas for victory. U-Boat campaigns are reflected by placing U-Boat counters for Victory Points. Pre-Dreadnoughts are included but their effectiveness is greatly reduced. There are no auxiliary ships. The objective is to score as many Victory Points (VP) as possible at the end of each turn. These are marked on the Victory Point Track (VPT) during the Area Control Phase. The player whose marker is on the track is ahead in points. At the end of the July/December 1918 turn, the player whose marker is showing wins the game. If the marker is at 0, the Entente Powers win but the Central Powers have gained a ‘moral’ victory.
The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 belongs to these categories: Wargame, Nautical, and World War I. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 are: Gilbert Collins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.