
- BGG rank
- BGG #6,864
- BGG rating
- 8.1
The Last Hundred Yards: Volume 2 – Airborne Over Europe
- 1–2 players
- 120–240 min
- Complexity 3.4/5
- 2020

Rules assistance for The Last Hundred Yards: Volume 5 – For King & Country
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Last Hundred Yards: Volume 5 – For King & Country is an expansion for The Last Hundred Yards released in 2025 for 1–2 players, 60–180 minutes per game, and ages 14 and up. It was designed by Mike Denson and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
The Last Hundred Yards Volume 5: For King & Country joins the Last Hundred Yards family as British and Canadian Forces retake western Europe from German occupation. The pack contains ten/twelve Missions that occurred in 1944 during the Normandy landings and breakout phases from June through August and Operation Market Garden in the Netherlands in September. By 1944, the Red Devils of the British 1st Airborne had a proud tradition of parachute and glider drops in North Africa and Crete. In For King & Country, you will take the experience gained from Airborne over Europe and extend it to these British elite forces for airborne missions into Arnhem as part of Operation Market Garden and behind the German lines at the Caen Canal in the dark hours before D-Day. For King & Country is tactical small-unit combat in post D-Day France and the Netherlands with missions focused on British, Canadian, and German forces. Players must own The Last Hundred Yards Volumes 1 and 2 to play For King & Country. . —description from the publisher
The Last Hundred Yards: Volume 5 – For King & Country supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Last Hundred Yards: Volume 5 – For King & Country is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Last Hundred Yards: Volume 5 – For King & Country for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Last Hundred Yards: Volume 5 – For King & Country has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Last Hundred Yards: Volume 5 – For King & Country belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Last Hundred Yards: Volume 5 – For King & Country are: Mike Denson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Last Hundred Yards: Volume 5 – For King & Country as an expansion for The Last Hundred Yards. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Last Hundred Yards to use it. Check that your edition of The Last Hundred Yards is compatible, as some expansions were revised between editions.