
- BGG rank
- BGG #591
- BGG rating
- 7.3
The Manhattan Project
- 2–5 players
- 120 min
- Complexity 3.0/5
- 2012

Expansion for The Manhattan Project 2: Minutes to Midnight
2017
Rules assistance for The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion is an expansion for The Manhattan Project 2: Minutes to Midnight released in 2017 for 2–5 players, 90–150 minutes per game, and ages 13 and up. It was designed by Brandon Tibbetts and its main mechanics are Hand Management, Take That, and Area Majority / Influence.
Mini expansion with 5 buildings and 2 nation cards. Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building University Owner: Laborer Opponent worker: Spy Function: 1 Placement in Education Stock Exchange Owner: Laborer Opponent: Spy Function: Change the cost of 1 Building South Africa: At the end of your Worker Placement turn, you may convert a Sub or Bomber in your Personal supply into Nukes, or return a Nuke from your Personal Supply to the General Supply. If you take any of these actions, collect 1 VP. Brazil: At the end of your Worker Placement turn, you may spend $1 to buy 1 Fighter Squadron or Decoy from the General Supply, or you may sell 1 Fighter Squadron or Decoy from your Personal Supply for $1.
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion belongs to these categories: Economic, Bluffing, and Industry / Manufacturing. Its main mechanics are Hand Management, Take That, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion are: Brandon Tibbetts. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion as an expansion for The Manhattan Project 2: Minutes to Midnight. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Manhattan Project 2: Minutes to Midnight to use it. Check that your edition of The Manhattan Project 2: Minutes to Midnight is compatible, as some expansions were revised between editions.