The Naval SITREP: The Journal of Naval Miniatures Wargaming #24
BGG rating
8.0

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

The Naval SITREP: The Journal of Naval Miniatures Wargaming #24

2003

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #24

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #24

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #24 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2003 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Dave Arneson, Larry Bond, Stuart Machin, Peter Grining, and Christoph Kluxen and its main mechanics are Dice Rolling and Simulation.

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About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents: CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV Arrives Chinese Flank Attack You Are What You Fight Unconventional Mine Warfare Russian Cruise Missile and Bomber Upgrades Storm Shadow Deploys Alternate Capital Ship Designs of the Imperial German Navy Using Tomahawk in Harpoon New Chinese Ships and Weapons New Harpoon MAD Detection Rules Submarine Flooding Rules New Harpoon EO Rules Harpoon Land Attack Missile Rules Smarter (and Simpler) Radar in H4 Book Review: Soviet Long Range and Naval Aviation Missiles Book Review: Seapower and Space Book Review: Ordeal by Exocet Book Review: Russian Air Power

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #24 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.