
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2009
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #36
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2009 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Michael Harris, and Peter Grining and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #36 was published in April of 2009. Table of contents: Dave Arneson 1947 - 2009 CaS Scenario: Escalation Annex A Ships for Escalation Web Alerts Sensor Technology Development in the Twentieth Century This Day in History … USS George Washington Arrives Fog on the Tabletop The Value of Research French WW I Battleship Found (Danton) Harpoon Scenario: Operation Opera 2008 ‘Pooner Awards CaS Scenario: Sydney and Kormoran Harpoon Scenario: Das Picket FG&DN Scenario: Strangle the Baby Israel’s New Special Mission Aircraft The US Navy’s New Patrollers Don’t Try This at Home Special Flanker Report: The Flankers Untangled, Part 1, Flanker Variants, Annex J3 Flanker Radars, Rating the Su-27 Flanker New Miniatures Accessory (Decals at toshachminiatures.com) New Viking Forge 1/2400 WW I, WW II, and Moderns New Figurehead 1/1200 WW II Japanese Coastal Craft Book Review: Su-27 Flanker by Yefim Gordon Book Review: US Battleships 1941 – 1963 by Wayne Scarpaci
The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 are: Larry Bond, Chris Carlson, Michael Harris, and Peter Grining. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.