
- BGG rank
- BGG #5,630
- BGG rating
- 7.8
Hoplite: Warfare in the Greco-Persian Age 5th-4th Century BC
- 1–4 players
- 60–480 min
- Complexity 3.4/5
- 2014

2003
Rules assistance for The Rise of the Roman Republic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Rise of the Roman Republic is a board game released in 2003 for 1–2 players. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The Ancient World: Rise of the Roman Republic is the first volume in a projected series of games that will cover virtually every war and campaign in ancient history on the same scale and scope that the legendary Europa series did for WWII. Each game and module in the series will add maps, units, and all the personalities that will enable you to play, in some, but not daunting, detail your favorite periods. Volume I, Rise of the Roman Republic, is the introductory game to the Ancient World series with shorter, smaller scenarios. Rise of the Roman Republic includes scenarios for the Samnite Wars (which also includes a three-player version that takes in the invasion of Alexander of Epirus), the invasion of Pyrrhus (including his Sicilian adventures), and also the first three years of Hannibal, all on a single map of Italy, complete with dated road system. The focal point of the game system is the unusual set of mechanics that, in essence, have no allowance limits to movement. Units - troops under a leader - are free to move as far and as long as they want, subject to two major factors: leader capability to do so, as well as attrition. The Romans are really fun, mostly because you have to master the Roman political system, from yearly elections, to pro-roguing consuls, even to asking the Senate permission to do many things, all of which serve to make running the Roman armies about as close to realistic as has ever been seen in a wargame. The land combat system uses a unique Combat Results Table that includes the dreaded Unusual Result dicerolls, which replicate the battles that took place wherein the outcome belied the odds. But you still get the Carthaginian cavalry, the Epirote hoplites, elephants, and all the usual goodies you'd expect in such a game. The Ancient World is aimed at aficionados of the subject, as well as those interested in the breadth and depth of campaign operations. Yet it is a very playable system in which most scenarios can be finished in an evening, and none, in Rise of the Roman Republic, take more than one map. Game Features TIME SCALE 1 year per turn MAP SCALE 13 miles per hex UNIT SCALE Strength point = either 500 men; 300 cavalry; 10 elephants NUMBER OF PLAYERS 1-2 COMPONENTS 840 full-color counters (3 countersheets of 280 counters) One 22" x 34" map [Italy, Sicilia, Sardinia, Corsica] One "The Ancient World Series" Rulebook (v1) One "Rise of the Roman Republic" Rulebook Two Charts and Tables Folders (Player Aid 1 & 2 - front/back) One "Samnite wars"/"Eagle has landed" Augury Tables (front/back) One Non-Roman Army Display One Roman Army Display One Roman Occupation City Display One Non-Roman Occupation City Display One Alliance Level Tracks One 10-sided die DESIGNER Richard Berg DEVELOPER Alan Ray MAP ART Mark Simonitch COUNTER ART Rodger B. MacGowan and Mark Simonitch (from GMT website and BGG users)
The Rise of the Roman Republic supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The Rise of the Roman Republic has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Rise of the Roman Republic belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Rise of the Roman Republic are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Rise of the Roman Republic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.