They Shall Not Pass: The Battle of Verdun 1916
BGG rank
BGG #14,263
BGG rating
6.6

They Shall Not Pass: The Battle of Verdun 1916

2007

Rules assistance for They Shall Not Pass: The Battle of Verdun 1916

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90–120 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for They Shall Not Pass: The Battle of Verdun 1916

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Answers come from the official rulebook, with the page to check.

They Shall Not Pass: The Battle of Verdun 1916 is a board game released in 2007 for 2 players, 90–120 minutes per game, and ages 12 and up. It was designed by Michael Bennighof, Doug McNair, and William Sariego and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

From the Publisher: "The new game system has the clean play of the designer’s masterpiece, Defiant Russia, and is crafted to fit the nature of combat in 1916. Artillery bombardment and assault combat take place separately. Elite troops have numerous advantages, and morale is a vital component of the game. Game pieces represent regiments and a handful of battalions. Units are rated for morale, attack, defense and movement. The game is packaged just like Defiant Russia in a small box."

Questions and answers

They Shall Not Pass: The Battle of Verdun 1916 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.