
- BGG rank
- BGG #1,043
- BGG rating
- 7.6
Squad Leader
- 2 players
- 60 min
- Complexity 4.0/5
- 1977

1972
Rules assistance for Verdun: The Game of Attrition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Verdun: The Game of Attrition is a board game released in 1972 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
'Verdun' is an operational wargame of the German attack on Verdun during the World War One. The game includes special rules for Demoralization, German flamethrower units, French fanaticism and Phosgene gas attacks. Contains 300 counters [From the back of the box] "In the winter of 1916 General Falkenhayn of the German High Command decided to knock France out of the war by bleeding her white in a single battle of attrition. He would attack VERDUN, the site of Charlemagne's grave, a place France would defend to the last man. Planning to crash through the formidable French defuses with the heaviest concentration of artillery in the history of warfare, he would threaten, or even seize the city and then let the French bleed to death in a series of suicidal counter-attacks. It almost worked; only the combination of bad weather and a skillful defense guaranteed that the German casualties would be as bad as the French. Bit could've been different. This time with you as the generals, it very well might"
Verdun: The Game of Attrition supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Verdun: The Game of Attrition is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Verdun: The Game of Attrition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Verdun: The Game of Attrition has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Verdun: The Game of Attrition belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Verdun: The Game of Attrition are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Verdun: The Game of Attrition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.