
- BGG rank
- BGG #3,704
- BGG rating
- 7.5
Vietnam 1965-1975
- 2 players
- 360–6000 min
- Complexity 4.3/5
- 1984

2022
Rules assistance for Vietnam: 1965-1975 (2nd Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vietnam: 1965-1975 (2nd Edition) is a board game released in 2022 for 2 players, 120–6000 minutes per game, and ages 12 and up. It was designed by Nick Karp and its main mechanics are Hexagon Grid and Simulation.
"Vietnam: 1965-1975" re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario." That's the blurb from the back of the original Victory Games edition of the game. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. An updated reimplementation of the Victory Games' classic. This edition changes some of the rules as well as clarifications. Components are also upgraded from the original printing. See developers' word. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 11"x17" Seasonal Interphase (Population Control Reference, Strategic Bombing, Blockade and Morale Chart/Sheet) 2 11"x17" Operations Player Aid Card (General Operations, Search & Destroy, Security and Bombardement flowcharts) 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets (3) Population Control Record Sheet Allied and NLF Holding Boxes (2) 4 sheets 9/16" counters 2 sheets 1/2" counters (description from publisher's website and BGG user's comment)
Vietnam: 1965-1975 (2nd Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Vietnam: 1965-1975 (2nd Edition) is 120–6000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vietnam: 1965-1975 (2nd Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vietnam: 1965-1975 (2nd Edition) has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vietnam: 1965-1975 (2nd Edition) belongs to these categories: Wargame and Vietnam War. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vietnam: 1965-1975 (2nd Edition) are: Nick Karp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vietnam: 1965-1975 (2nd Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.