Vikings Gone Wild: Guild Wars
BGG rating
7.3

Expansion for Vikings Gone Wild

Vikings Gone Wild: Guild Wars

2017

Rules assistance for Vikings Gone Wild: Guild Wars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 40–90 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Vikings Gone Wild: Guild Wars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vikings Gone Wild: Guild Wars is an expansion for Vikings Gone Wild released in 2017 for 2–4 players, 40–90 minutes per game, and ages 10 and up. It was designed by Julien Vergonjeanne and its main mechanics are Hand Management and Deck, Bag, and Pool Building.

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About the game

Guild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild. 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder) 3 new types of Units (Fairies, Wall Breakers, and Bear Riders) 1 new Defense Tower (Pig Anti Air) 8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter) 1 new Divine Favor (Ragnar) 4 Guild War markers 2 new end-game bonuses 5 new Missions

Questions and answers

Vikings Gone Wild: Guild Wars supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.