Vikings Gone Wild: It's a Kind of Magic
BGG rating
7.3

Expansion for Vikings Gone Wild

Vikings Gone Wild: It's a Kind of Magic

2017

Rules assistance for Vikings Gone Wild: It's a Kind of Magic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 40–90 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Vikings Gone Wild: It's a Kind of Magic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vikings Gone Wild: It's a Kind of Magic is an expansion for Vikings Gone Wild released in 2017 for 2–4 players, 40–90 minutes per game, and ages 10 and up. It was designed by Julien Vergonjeanne and its main mechanics are Hand Management and Deck, Bag, and Pool Building.

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About the game

It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. 1 new Building (Sorceress Tower) 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses 5 new Missions

Questions and answers

Vikings Gone Wild: It's a Kind of Magic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.