
- BGG rank
- BGG #1,895
- BGG rating
- 6.8
Dutch Blitz
- 2–4 players
- 1–15 min
- Complexity 1.3/5
- 1960

2004
Rules assistance for Wackee SIX
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wackee SIX is a board game released in 2004 for 2–12 players, 30 minutes per game, and ages 6 and up. It was designed by Wally Robinson and Belva Robinson and its main mechanics are Pattern Building.
From the publisher's site (www.Wackee.com): "OBJECT OF THE GAME To get the most points and to be the first player or partnership to 'Go Out' and call “Wackee SIX!” This is done by playing out all 12 of the main cards originally dealt to you. While that is being done, you want to turn your remaining deck as fast as you can, and play as many cards onto the crazy piles in the middle of the table as you can. This is where most of your points will come from. This game play gets really "Wackee", because no one takes "turns", everyone just plays at once. What is in the box? 6 decks of cards, each with 2 WILD cards and 52 cards numbered 1-13 in 4 different colored suits. There are 6 different colors on the back of the decks; one color for each player or team. An optional playing field mat is included in case you don’t have a table and to make it easier to learn."
Wackee SIX supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wackee SIX is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wackee SIX for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wackee SIX has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wackee SIX belongs to these categories: Card Game and Real-time. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wackee SIX are: Wally Robinson and Belva Robinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wackee SIX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.