
- BGG rank
- BGG #5,824
- BGG rating
- 6.7
Fortress Europa
- 2 players
- 240 min
- Complexity 3.2/5
- 1978

Rules assistance for War at Sea 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
War at Sea 2 is an expansion for War at Sea released in 1977 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Alan R. Moon and Paul Kaster and its main mechanics are Area Movement.
An expansion for Avalon Hill's War at Sea game of WWII naval combat in the European theater. It is a compendium of variants published in The General Volumes 13-15, as well as some new elements. War at Sea variants used from the various General mags: Vol. 13 No. 3 (The Mediterranean) Vol. 14 No. 3 (The French Navy) Vol. 14 No. 4 Vol. 15 No. 1 Vol. 15 No. 3 (The Russian Navy) Vol. 15 No. 5 WAR AT SEA 2 game components: 22" x 24" unmounted mapsheet 1 Counter sheet 3 Player aid cards (2 Allied OBs and 1 Axis OB) 1 Rulebook
War at Sea 2 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War at Sea 2 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War at Sea 2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War at Sea 2 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War at Sea 2 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War at Sea 2 are: Alan R. Moon and Paul Kaster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War at Sea 2 as an expansion for War at Sea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need War at Sea to use it. Check that your edition of War at Sea is compatible, as some expansions were revised between editions.