
- BGG rating
- 2.4
Warmaster Chess 2000. vol. 3
- 2 players
- 1998

Rules assistance for Warmaster Chess 2000
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmaster Chess 2000 is a board game released in 1998 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Ty Bomba and its main mechanics are Grid Movement.
Very controversial insert game in Command Magazine Issue #49. Considered by many to be the issue where Command "jumped the shark." Outraged subscribers were appalled when their complaints were dismissed as a bunch of whining by XTR head Ty Bomba. Apparently intended merely as a small bonus game it ended up carrying the whole load when the planned issue game fell through, it was marred by unusually poor quality control (discolored countersheets.) It is a chess variant with the board expanded to 12 x 12 squares. Follow-up variants in the next two issues of Command added a some interesting variant pieces with new moves and powers and a whole different chess-like game based on 20th Century military units, none of which got the attention it deserved because of the outrage and bad feeling left over from the initial impression. For chess players some interesting ideas, many of which have been seen before in one form or another. For historical board wargamers, it was simply not enough there, and it seemed like a rather pathetic and transparent attempt to cover up XTR's failure to have a suitable alternative to the planned issue game. EDIT REQUEST: Does anyone have any information about the game itself? How it plays, how it differs in strategy and "feel" from regular chess? Any information other than how it came to be published? And from the images, it appears the board is 16x16, rather than 12x12.
Warmaster Chess 2000 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warmaster Chess 2000 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmaster Chess 2000 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmaster Chess 2000 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmaster Chess 2000 belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmaster Chess 2000 are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmaster Chess 2000 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.