Warp 6
BGG rank
BGG #12,763
BGG rating
6.6

Warp 6

2002

Rules assistance for Warp 6

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 20 min
  • 12+
  • Complexity 1.8/5

For 2 players

Rules assistant for Warp 6

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warp 6 is a board game released in 2002 for 2–3 players, 20 minutes per game, and ages 12 and up. It was designed by Greg Lam, Brian Tivol, and Luke Weisman Miratrix and its main mechanics are Roll / Spin and Move.

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About the game

Warp 6 is a mostly abstract race game where players have a fleet of starships (which are represented 4-, 6-, and 8-sided dice) trying to go down a spiral path to the center wormhole. During a turn a player moves one of his or her ships along the the spiral exactly the number on the die. A player can choose to change the number on a die up or down by one instead of moving. The game revolves around attempting to land on other ships (friendly or otherwise) which allows sliding down at least one loop of spiral until it reaches an unoccupied spot, thus cutting out a lot of transit time. When this happens, the die is rolled before it is placed in its landing spot to receive a new number. Typically, long chains are formed which can be taken advantage of by all players. Knowing when to form, break, take advantage of, and foil the use of these chains is the key to winning. In the three-player version, the first player to get 4 of their 6 ships out wins. In the two-player version, the first player to get 6 of their 9 ships out wins. Online Play Boardspace.net (real-time or turn based, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

Publishers

  • Magellan
  • Pair-of-Dice Games

Questions and answers

Warp 6 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.