WestFront: The War in Europe, 1943-45
BGG rank
BGG #9,597
BGG rating
6.9

WestFront: The War in Europe, 1943-45

1992

Rules assistance for WestFront: The War in Europe, 1943-45

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.5/5

Rules assistant for WestFront: The War in Europe, 1943-45

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

WestFront: The War in Europe, 1943-45 is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

Similar games

About the game

WestFront details the conflict between the Allies and Germany during WWII between 1943-45. Players have to contend with production, supply, command control and the weather to try and break the other sides lines. Additional rules are included for amphibious invasions. Several scenarios cover every major point of the war. The game comes with a fantastic detailed map of Western Europe and Italy printed on card and many wooden blocks for the units. This is one section of the complete EuroFront series that covers the entire European conflict of WWII. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. Re-implemented as: WestFront II: The War in Europe 1943-45 – Second Edition Expanded by: EuroFront: War in Europe, 1939-45

Questions and answers

WestFront: The War in Europe, 1943-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.