
- BGG rank
- BGG #4,158
- BGG rating
- 8.2
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
- 2–4 players
- 90–2400 min
- Complexity 3.8/5
- 2008

2011
Rules assistance for Where Eagles Dare: The Battle for Hell's Highway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Where Eagles Dare: The Battle for Hell's Highway is a board game released in 2011 for 2 players and 120–2400 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
Where Eagles Dare: The Battle for Hell’s Highway is the sequel to The Devil's Cauldron: The Battles for Arnhem and Nijmegen, and completes the Market Garden saga, allowing players to play out the entire operation. In addition, Where Eagles Dare is also a complete standalone game, offering a fascinating game situation in which the outnumbered elite 101st Airborne division must race from emergency to emergency - to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called “Hell’s Highway”. Where Eagles Dare is the next game in the Series: Grand Tactical (MMP) of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. Where Eagles Dare will introduce a special off-map movement system to allow the Germans to move forces from sector to sector of the battlefield and a host of other rules to make this game as unique and interesting as The Devil’s Cauldron. Scenarios will include the following famous historical actions: The Breakout from Joe’s Bridge The capture of Aalst and Eindhoven The Battle of Best The battles of Veghel The preemptive American attacks at Heeswijk and Schijndel 4 versions of the grand campaign game Fully linkable rules to The Devil’s Cauldron to allow players to play all of Market Garden All the attention to detail and the same graphic style that has earned The Devil’s Cauldron much praise within the wargame community will also be seen in full force in Where Eagles Dare. From the unknown Dutch farmer that misdirected the advance of powerful Panther tanks on the Son Bridge and may have saved the entire operation to the German air raid on Eindhoven that stalled the advance up Hell’s Highway during a crucial moment in the fighting, Where Eagles Dare will feature many little- known tidbits of history that made this battle so unique. Included in the countersheets are 18 errata & 63 campaign counters for The Devil's Cauldron: The Battles for Arnhem and Nijmegen Game Scale: Game Turn: 2 hours daylight, 8-12 hours nighttime Hex: 547 yards / 500 meters Units: Company Game Inventory: Five 23.5" x 35.5" full-color mapsheets Eleven dual-side printed countersheets (1936 5/8" counters) One 36-page GTS version 1.1 system rulebook One 8-page GTS Rules Summary booklet One 48-page Where Eagles Dare game specific rulebook One Turn Record Chart player air card (single-side printed) Two Terrain Effects Chart/Combat Results Table player air cards (dual-side printed) Six Divisional Unit Display cards (single-side printed) Four 10-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-40 hours
Where Eagles Dare: The Battle for Hell's Highway supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Where Eagles Dare: The Battle for Hell's Highway is 120–2400 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Where Eagles Dare: The Battle for Hell's Highway has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Where Eagles Dare: The Battle for Hell's Highway belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Where Eagles Dare: The Battle for Hell's Highway are: Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Where Eagles Dare: The Battle for Hell's Highway as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.