
- BGG rank
- BGG #5,653
- BGG rating
- 7.0
AT-43 Initiation Set: Operation Damocles
- 2 players
- 60 min
- Complexity 2.8/5
- 2006

1980
Rules assistance for Wilson's Creek: The West's First Fight, August 10, 1861
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wilson's Creek: The West's First Fight, August 10, 1861 is a board game released in 1980 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Richard Wright and its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table.
Wilson's Creek is a grand tactical, regimental level simulation of the Civil War battle fought on 10 August 1861, five miles southwest of Springfield, Missouri. The game simulates the surprise Union attack (led by Brigadier General Nathaniel Lyon) upon an allied force of Confederate regulars led by Brigadier General Benjamin McCulloch, and Missouri State Guards led by Major General Sterling Price. The Battle of Wilson's Creek was one of the pivotal factors that kept Missouri in the Union. The game consists of a 22"x34" map, 200 counters representing military units, leaders, and informational markers, rules booklets, dice, and (except for subscription editions) a box. Each Game-Turn represents 20 minutes of real time, and each hex covers about 125 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun. This is Volume 3 of the original SPI / TSR Great Battles of the American Civil War series. (from the game's introduction and user's description)
Wilson's Creek: The West's First Fight, August 10, 1861 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wilson's Creek: The West's First Fight, August 10, 1861 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wilson's Creek: The West's First Fight, August 10, 1861 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wilson's Creek: The West's First Fight, August 10, 1861 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wilson's Creek: The West's First Fight, August 10, 1861 belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wilson's Creek: The West's First Fight, August 10, 1861 are: Richard Wright. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wilson's Creek: The West's First Fight, August 10, 1861 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.